The year 2000, and Team SELWG (Sy "Blackjack" Hughes) ran the Strange
Bedfellows Storyline Tournament at GENCON
UK at Manchester Conference Centre...
Who was immortalised as a card in the Strange Bedfellows Storyline AND won a
beautiful engraved fob watch AND 1000 ghostrock??? Click
here to find out!
Who won the "SEALED DECK"?
Who won the speciality event "The Town Stack"??
The prizes were requistioned from DRAGONS DEN
Russ gives a great deal! If you need anything for Doomtown Ring
Russ!
UK TELE: 01538 308464
And don't forget to tell him who sent ya!
SEALED DECK
OK, I ran the sealed deck tournament on Thursday 31st August 2000, starting 7pm. It was a great tournament with many good games and close calls. We had 16 players, all of whom are listed at the end of this report, and the eventual winner Steve 'Bad Maps' Bailey has sent his own report. Players had to use a deck provided (all Boot Hill) or bring their own sealed deck plus 2 booster packs. Each had 1/2 an hour to build the deck they were to use. Four rounds swiss followed then a finals round. Over to Steve:-
This is the deck that won the UK Gencon Sealed Deck tourney 2000.
I thought for some time what the best factions & episodes out there were, and it struck me that none were better than Episode 6 - The Sioux Union. There were so many good staple cards released in that expansion that I was convinced it was going to do well.
I bought 1 x Ep6 Starter, 1 x Ep6 booster and 1 x Revelations booster - on the off-chance I would get a Mad Dog Campbell.
This is the deck I used:-
Sioux Union
- Cain Regan
- Wise Cloud inexp
- Singing Feather (essential for the Dixie Rails & Ezzie)
- Benjamin Nightsinger
- Charlie Landers
(4 inf & 1 GR left over)
The deck was a bit thin on the ground in terms of dudes left!
- Joseph Eyes Like Rain
- Crazy Quilt
- Danny Hamilton
- Eagle Rock
- Feather in His Hair
- TC
(only a total of 8 inf - that wasn't going to be a shootout deck!)
Deeds
- Foale's Folly
- Thunder Gulch
- On the Side
- Water's edge
- Callaghan's Ditch
- Miss Coutreau's
- Glassmaker
- Weaponsmith
- Old Moon Saloon
- King Willy's mum
- Casino Morongo
(just 5 control in total)
Spells
- 2 x Strength of the Bear
- 1 x Medicine (first card I went for with the home ability)
- 2 x Curse (2nd & 3rd card I went for with the home ability)
- 1 x Horned Owl's Fury
Event
- 1 x Eureka! (excellent card advantage)
Goods
- 1 x Pipe
- 1 x PHR
- 1 x Shotgun
- 1 x Bow & Arrow
Actions
- 1 x War Paint
- 1 x Postal Fine
- 1 x Cliam Jumper
- 1 x Imtimidation
- 2 x Rumours
- 1 x TYWM
- 1 x LITB
- 1 x His Back was to me
- 1 x Stary Lead
- 2 x Snakebite
- 1 x Bad Tequila
- 1 x Arson
- 1 x Bounty Hunter
- 1 x Foreclosure
- 1 x Double dealing
- 2 x Human Shield
Well, it was a definite 'Lose-to-Win' strategy. Most of my games involved sending in Nightsinger , getting an equal hand rank and saving him with Human Shield, Medicine, Strength of Bear and punishing the opponent with Stray Lead, TYWM, Snakebite, His Back Was To Me.
I played Rob 'Speed of the Wolf' Lee in the final, with his Dixie Rails deck. Predictably he started with Ezzie which made Singing Feather somewhat useful. My memory's a bit hazy, but I think in the end-game I had cursed him enough to sneak an advantage. Rumours helped too, as did Medicine.
Steve 'Bad Maps' Bailey (Team SELWG)
Thanks Steve, here is the list of players in the Sealed Deck with outfits and (where appropriate) Nicknames in finishing order:
- Steve 'Bad Maps' Bailey - Siuox Union
- Rob 'Speed of the Wolf' Lee - Texas Rangers: Dixie Rails
- Dave 'Leaky Pipes' Martin - Sweetrock
- Darren Riley - Law Dogs
- Steve Chamberlain - The Flock
- Andrew '2 Pairs' Cunningham - Blackjacks
- Robin 'BoBo' Young - Law Dogs
- Paul 'SHUT UP!' Francis - Maze Rats
- Gerwyn 'What name?' Walters - Sweetrock
- Dave 'Not got one yet' Garwood - Collegium
- Hedley 'Nasty Doc' Coppock - Law Dogs
- Dave Chapman - Texas Rangers
Strange as it may seem, I did not write down the prizes for this tournament!!!
If anyone can recall what I gave away, please MAIL ME
The Town Stack
The Town Stack was a first for most people and in some ways for Team SELWG also. A first because Team SELWG had not run a multiplayer tournament before and also a first because outside Team SELWG noone had experienced the horror of the Town Stack in a tournament environment before! It's nasty!
Players each bring their deck plus 3 extra events. Each player has one event randomly chosen from those 3 and shuffled into a separate deck. Each turn at lowball, the top event is turned over and resolved in addition to any other events that turn. If the event targets a player, it targets the previous lowball winner! Good or bad!
The registration was a bit of a surprise as during the day we had exactly 0 people to demo the game to and it was only about half an hour or so before the start that people suddenly appeared out of nowhere! There were people I knew and new faces, which is always nice to see and some old hands we met for the first time! There were even people so new to the game they were using the Shootout at High Noon decks I'd given them at registration and had learnt to play in the half hour before the start! Well done guys!
Here is a quick resume of the tournament: We had 16 entrants, making four games of 4. Deputy John Denny's game I recall as there were some nasty pulls for starting posses! The game pictured below I remember particularly well as I had to make several rulings AND it was the last to finish....By a long shot! Each of the 4 winners went into the final...
Sy "Blackjack"Hughes (standing)
SEATED CLOCKWISE FROM TOP:- Dave "Leaky Pipes" Martin, Er...Sorry, dude from Altrincham?, Simon Thompson (Altrincham), Camo troos...(Altrincham), an Altrincham beer gut!, Hedley "Nasty Doc" Coppock

If you can name the missing names in this picture, I would be grateful....I've lost me notes! Onwards!
Steve Bailey was the eventual winner, and when I find my phots I will tell you who else made the final with him!!!!
So Watch this space!
strange bedfellows
results
Well, this was the big one! the long wait was over. After entering a couple of times and doing really average, the challenge to run the tournament was on! I had spent some months ensuring that it was all prepared for and that the storyline was a goody....thanks to Patrick K. for asking if it was ok! Impressed me to be asked! The next thing was to make sure everyone was sick and tired of hearing about the tournament before it happened, so noone would forget it was on! No chance of that as I bombarded newsgroups and listservers alike with reminders, updates, storylines and schedules...Seems to work tho! There really is no substitute for hard graft, huh?
The tournament was on Saturday 2nd September 2000. A rainy Manchester day dawned, adding truths to the rumours about the north of England being wetter than London....2 Pairs and Shotgun from Edinburgh must live underwater! Still, the event was indoors even if it was a long way from the main attractions...
Registration was due to start at 10am and by around 11:30am we were filling up nicely until I received a message that some of the players were having trouble finding us and then parking! The multi-storey being full! We delayed until they arrived and started the tournament 30 minutes late...Little did we know at that time! The 1st round was a random draw and 14 games were duly started. Games went smoothly and afterwards a couple of people dropped out leaving us with 26 dedicated gunslingers...
Onwards and upwards into round 2 and the winners play the winners and the losers likewise, and so on into rounds 3,4 & 5. There was little problem working out the swiss rounds as they were fairly clearcut in the end, then came the cut, prize distribution for the rounds and after around 5 hours play, a break for food.
Prizes were kindly offered up by Andrew "the Wanderer" Davidson, who offered those who were interested the chance to buy some Eye for an Eye cards he bought at GenCon in the US. Thanks, Andrew, especially for giving me that Rachel's gang deck! And so to the cut....
The final rounds were played out and my 2 tips for the final game were drawn against each other in round 1!!! Gerry and Steve B. The rounds were drawn and the results thus:
| Rob "Speed of the Wolf" Lee | BEAT | Andrew "2 Pairs" Cunningham |
| Steve "Shotgun" Wallace | BEAT | Hedley "Nasty Doc" Coppock |
| Nick Dodd | BEAT | Mark "Deputy John" Denny |
| Gerry "The Crow" Crowe | BEAT | Steve "Bad Maps" Bailey |
This left the final 4, these dudes are the top players in the UK, you find more of their antics on the
SELWG SHOOTOUT PAGE.
And so down to the last 4 players...This was now anyone's call. "The Crow" had won the 1st SELWG Shootout back in '98, "Speed of the Wolf" always places high in tournies, "Shotgun" is always vocal and Nick places well in the Brum tournies run by Marshal Lambert....what would happen?
Well, we found out soon enough! After a mass shootout, "The Crow" overcame Nick winning with a Con/Inf total of 12 to 0, whilst "Speed of the Wolf" just squeezed out "Shotgun" 14 to 9. the stage was set for a final showdown...the time? Around 9pm
3RD & 4TH PLACE PLAY-OFF
Steve "Shotgun" Wallace beat Nick Dodd: This produced a fine game with the Landed Maze Rats squeezing out the Sweetrock Gomorra Rail Line in a game where the 13 to 1 totals belie the great game that was played. More details soon...
THE FINAL
Gerry "The Crow" Crowe VS Rob "Speed of the Wolf" Lee
this was lined up to be a classic match: Maze Rats in civil war with the victor deciding the fate of the mines in Gomorra! Couldn't have been foretold better! I'd expected at least one Sweetrock player in the final, but this was something else!
Andrew "The Wanderer" Davidson took copious notes and came up with this complete transcript of cards played, actions taken and shootouts...great reading:
Gerry Crowe (Maze Rats) vs Robert Lee (Maze Rats)
Gerry starts:
- Chao Li
- Chin Wei Lun
- Mr Bones
- Cassidy Greene
- Charlie Landers
Robert starts:
- Buckets
- Hoodoo
- Mr Bones
- Cassidy Greene
- Charlie Landers (Rob loses the pull)
Turn 1
Rob has cheatin' pair, Gerry has cheatin' five 3s!
R: pass
G: plays Muddy Brown Strike
R: Hoodoo to Muddy Brown Strike
G: plays Denton Filmore
R: Hoodoo takes ownership of Muddy Brown Strike
G: Chin Wei Lun to Muddy Brown Strike
R: Buckets to Muddy Brown Strike
G: Chin Wei Lun to home
Turn 2
Rob has cheatin' 3 Aces, Gerry has 6-high
G: plays Mad Dog Campbell
R: plays Dread Wolf Pack
G: Mad Dog to Muddy Brown Strike
R: Dread Wolves to Muddy Brown Strike
G: Cassidy to Muddy Brown Strike
R: Call out Cassidy who accepts
Dread Wolves + Buckets vs Mad Dog + Cassidy
R: makes a shark
G: the shark has Sun In Yer Eyes
R: makes two more sharks
Rob has cheatin' full house, Gerry has straight - Mad Dog and
Cassidy are aced
G: -
R: Buckets to home
G: Mr Bones gets Start Again
Turn 3
Gerry has a pair, Rob has 2 pair
Both pass
Turn 4
Rob loses both Death's Head Jokers in lowball but wins it
R: plays Marko
G: Chin Wein Lun bribes the Town Council
Turn 5
Rob has 9-high, Gerry has cheatin' 2 pair. Jackelopes carry off
Charlie Landers.
R: Plays Grendel's Eye Strike
G: Plays The Drifter
R: -
G: The Drifter to Grendel's Eye Strike
R: Dread Wolves to Grendel's Eye Strike
G: The Drifter to Muddy Brown Strike
R: -
G: Mr Bones to Muddy Brown Strike
R: Dread Wolves to Muddy Brown Strike
G: Denton to Grendel's Eye Strike
R: Marko to Grendel's Eye Strike
G: Mr Bones calls out Hoodoo who accepts
Drifter + Mr Bones vs Hoodoo + Dread Wolves
R: Hoodoo pistol whips The Drifter
2 pair vs 2 pair - Dread Wolves and Mr Bones are aced
R: Mr Bones gets Jackelope Stampede
G: -
R: Cassidy to Grendel's Eye Strike
G: Denton to home
Turn 6
Rob has straight, Gerry has cheatin' pair of 6s. Jackelopes carry off
The Drifter
G: -
R: Mr Bones gets Jackelope Stampede
G: -
R: plays Charlie Landers
G: -
R: plays Spirit of Kentucky Shaft
G: Denton to Spirit of Kentucky Shaft
R: Charlie to Grendel's Eye Strike
G: -
R: Hoodoo to Spirit of Kentucky Shaft
G: Chin Wei Lun to Muddy Brown Strike
R: Buckets to Spirit of Kentucky Shaft
G: Denton to home
R: -
G: plays Becky Henrick
R: -
G: Becky to Muddy Brown Strike
R: -
G: takes back ownership of Muddy Brown Strike
Turn 7
Rob cheats and loses 3 dudes to Jackelopes - CL, Cassidy and Marko.
G: Denton to Grendel's Eye Strike
R: plays Mitobu
G: plays Mark of Pestilence on Chao Li
R: Buckets to Grendel's Eye Strike
G: -
R: Mitobu to Grendel's Eye Strike
G: Mark of Pestilence vs Mitobu - fails
R: Mitobu calls out Denton who runs home
G: Chin Wei Lun to home
R: plays Gatling Gun on Mitobu
Turn 8
Gerry has 2 pair, Rob has five 5s! Gerry looks but decides not to
play Start Again.
G: plays Labyrinth Mine
R: Hoodoo to Labyrinth Mine
G: Chin Wei Lun to Labyrinth Mine
R: Mr Bones to Labyrinth Mine
G: Dehydrate Mr Bones
R: Call out Chin who runs home
G: Becky bribes the Town Council
R: -
G: Dehydrate the Hoodoo (Rob now has no influence)
R: plays The Drifter
G: Denton to Spirit of Kentucky Shaft
R: The Drifter to Spirit of Kentucky Shaft
G: Denton to home
R: Mr Bones to home
G: -
R: Buckets to home
Turn 9
Rob has 2 pair, Gerry has 10-high. Rob doesn't upkeep The Drifter
G: plays Mark of Pestilence on Chao Li
R: plays Nash Bilton
G: Mark of Pestilence vs Mitobu fails
R: Nash to Muddy Brown Strike
G: Becky Henrick to Muddy Brown Strike
R: -
G: plays Tomb Guardian
R: calls out Becky who runs home
G: -
R: Nash to Gerry's home
G: calls out Nash who accepts: Tomb Guardian vs Nash Bilton
R: Tomb Guardian is Out of Ammo. Rob has four 2s, Gerry has a pair - Tomb Guardian is aced
R: Nash calls out Becky. Nash Bilton vs Becky Henrick. Rob has pair, Gerry has J-high - Becky is aced
G: Chao Li to Spirit of Kentucky Shaft
R: Buckets to Spirit of Kentucky Shaft
G: -
R: Mr Bones to Spirit of Kentucky Shaft
G: Chao Li to home
Both players have 4 influence, Rob has 3 control points
Turn 10
Rob wins lowball with 10-high
R: plays Charlie Landers
G: plays Ainsley Cunningham
R: plays Bleeding Vein (is now winning with 5 CP)
G: Ainsley to Labyrinth Mine
R: pass
G: call out Hoodoo who accepts. Ainsley vs Hoodoo
R: Hoodoo pistol whips Ainsley
R: -
G: Denton to Labyrinth Mine
R: Charlie to Labyrinth Mine
G: Denton to Bleeding Vein
R: Mr Bones to Bleeding Vein
G: Chao Li to Bleeding Vein
R: Nash to Bleeding Vein
G: Chin to Bleeding Vein
R: call out Chin who accepts. Nash Bilton vs Chin Wei Lun, Chao Li, Denton
2 pair vs 2 pair - Nash and Chao Li are aced
G: -
R: Buckets to home
Nightfall - dudes at the Bleeding Vein are booted
Turn 11
Rob cheats but Gerry does not play Start Again
G: -
R: plays Fish Ridge Mine
G: plays experienced Capt Sim Yut-San
Turn 12
Gerry wins lowball
G: Dust Devil aces the Gatling Gun
R: plays Gaping Maw Strike
G: Ainsley to Grendel's Eye Strike
R: plays Devil Bats
G: -
R: plays The Drifter
Turn 13
Gerry wins lowball
G: plays Freddy Fast Hands
R: plays Cassidy Greene
G: -
R: Cassidy to Labyrinth Mine
G: Freddy to Labyrinth Mine
R: Cassidy gives +1 to Hoodoo
G: -
R: plays Walking Dead (who can't go to strikes and so have a quiet game)
G: -
R: Cassidy calls out Freddy who accepts. Buckets + Devil Bats + Hoodoo + Cassidy vs Freddy Fast Hands
R: plays 2 sharks
Rob has a flush which appeared to me to be cheating but this wasn't checked, Freddy had something worse and so was aced.
G: Capt Sim to Grendel's Eye Strike
R: -
G: take ownership of Grendel's Eye Strike
R: The Drifter to Grendel's Eye Strike
G: -
R: take back ownership of Grendel's Eye Strike
Turn 14
Rob cheats with four 5s but Gerry still doesn't play Start Again
Rob upkeeps The Drifter
G: plays Santana Tate
R: plays Leaning Rock Strike
G: Capt Sim calles out The Drifter who accepts
Capt Sim + Ainsley vs The Drifter + Mitobu. (Rob chooses not to use Out of Ammo)
Rob has cheatin' full house, Gerry has clean full house. Gerry plays Start Again - The Drifter and Mitobu are now aced
[There is now a 10-minute pause. I thought that Rob was puzzling out how to deal with the threat from Capt Sim but it turned out that Rob didn't realise that it was his turn. If he had spotted the threat, he might have got out of the trap by playing Gris Gris instead of two more strikes]
R: -
G: Santana Tate to Grendel's Eye Strike
R: plays Lonesome Willow Strike
G: -
R: plays Ninth Circle Mine
G: Capt Sim boots to reduce Hoodoo's influence to zero
R: Hoodoo to Grendel's Eye Strike
G: -
R: Cassidy to Grendel's Eye Strike
G: -
R: realises that he can't move CL to Grendel's Eye Strike and concedes
Gerry has 5 influence and 4 control
Rob has 3 influence and 5 control
The game took about 2.5 hours - about 10 minutes per turn. There were
11 actions per turn on average - about 1 minute per action.
This of course tells all of you who got this far that Gerry "The Crow" Crowe is the GenCon UK DOOMTOWN champion. Gerry had to make the decision whether or not Max Baine was guilty or framed....And geuess what?
MAX BAINE IS GUILTY!
One more thing: Despite my best efforts to the contrary,
the Blackjacks inherit Clell Miller
A list of people and final standings follows, including nicknames and outfits played...
| PLAYER | OUTFIT |
| Gerry 'The Crow' Crowe | Maze Rats |
| Robert 'Speed of the Wolf' Lee | Maze Rats |
| Steve 'Shotgun' Wallace | Landed Maze Rats |
| Nick Dodd | Sweetrock: GLR |
| Hedley 'Nasty Doc' Coppock | Whateley: Extended Family |
| Andrew '2 Pairs' Cunningham | Blackjacks |
| Mark 'Deputy John' Denny | Law Dogs: Nate Hunter's Office |
| Steve 'Bad Maps' Bailey | Sweetrock: GLR |
| Mark 'Evil Genius' Booth | Collegium |
| Steve 'Whateley' Chamberlain | Texas Rangers: Dixie Rails |
| Daniel VandenBurg | Flock: Children Of The Armageddon |
| Maynard 'Mr. H' Halili | Agency: Union Blue |
| Dave 'Leaky' Martin | Law Dogs: Nate Hunter's Office |
| Andrew 'The Wanderer' Davidson | Sweetrock: GLR |
| David Chapman | Sweetrock: Western Coast Office |
| Dave Garwood | Whateley |
| Vince 'Kid Curse' Bamford | Sioux |
| Gerwin Walters | Sioux |
| Gareth 'The Gun' Williams | Law Dogs: Nate Hunter's Office |
| Yuit 'Who Wants' Sum('?') Vong | Blackjacks |
| Nick Ashton | Maze Rats |
| Robin 'Bobo' Young | Blackjacks: Stoker's Alliance |
| Paul 'Shut Up!' Francis | Law Dogs: Nate Hunter's Office |
| Doug Binding | Blackjacks |
| John Elwen | Agency: Union Blue |
| Simon Thompson | Blackjacks |
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