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Welcome Partners to the Team SELWG Camden Callout Page.
This page will bring you all the news and reports from this Team SELWG Doomtown Tournament event.
14th July 2002. registration starts at High Noon 12:00 and will finish at 4:00pm
28th April 2002. registration starts at 11:30am and will finish at 4:30pm CLICK FOR RESULTS!
9th September 2001. Registration starts at High Noon 12:00 and will finish at 3pm. CLICK FOR RESULTS!
8th July 2001. Registration starts at High Noon 12:00 and will finish at 3pm. CLICK FOR RESULTS!
12th May 2001. Registration starts at High Noon 12:00 and will finish at 3pm. CLICK FOR RESULTS!
11th March 2001. Registration starts at High Noon 12:00 and will finish at 3pm. CLICK FOR RESULTS!
14th January 2001. Registration starts at High Noon 12:00 and will finish at 3pm. CLICK FOR RESULTS!
29th October. Registration starts at High Noon 12:00 and will finish at 3pm. CLICK FOR RESULTS!
20th August 2000. Registration starts at High Noon 12:00 and will finish at 3pm. CLICK FOR RESULTS!
Open. 4 of any card.
1 Game in half an hour (Sudden Death).
Time permitting each participant will play each other.
Ties at the end of time will be judged on combined influence/control.
The Winner of the Day will be the player who has scored the most wins. In an event of a tie then combined influencecontrol will be used.
All cards are MRP/Errata will be enforced on cards.
£2.00 This will be spent on prizes and overheads.
A big thanks to all those who came to the 10th Camden Callout for our Sealed Deck and Boot Hill Booster Draft.
I was impressed by this booster draft environment - the Boot Hill boosters were excellent to draft with and even when the reject cards came round there was still plenty of choice in the boosters. The Pinebox Homes were OK, next time we'll try the Boot Hill ones.
All the factions were represented, 12 players in all participated...
Here they are in no special order
| TEXAS RANGERS --- Mark "Deputy John" Denny | FLOCK --- Steve Gordon | MAZE RATS --- Laurence from Exeter |
| COLLEGIUM --- Sy "Blackjack" Hughes | SIOUX UNION --- Paul Jones | WHATELEYS --- Graham Shanks |
| LOST ANGELS --- Andrew "The Wanderer" Davidson | SWEETROCK --- Matt Bowles | BLACKJACKS --- Chris "Yella" Farnham |
| LAW DOGS --- Nick (the MP) | AGENCY --- Steve "Badmaps" Bailey | FLOCK --- Paul from Sheffield (thanx for making the trip!!!) |
As it happened there were two Flock outfits (who unfortunatley met during one of the rounds).
Round OneSteve B (L) v Steve G (W) v Paul from Sheffield (L)
Nick (L) v Mark (W) v Andrew (L)
Chris (L) v Graham (W) v Matt (L)
Paul Jones (L) v Sy (L) v Laurence (W)
Round TwoMark (L) v Paul Jones (W) v Chris (L)
Paul from Sheffield (L) v Nick (L) v Sy (W)
Graham (W) v Steve G (L) v Laurence (L)
Matt (L) v Steve B (W) v Andrew (L)
After two rounds time was running short, so we went to the final. There was one double winner (Graham) and 6 single winners.
The Final
The game started with Get a Rope being played on the first lowball - it was going to be one of those games which much bloodshed. After an hour, everyone had lost dudes in shootouts and they were roundier than the WWF guys, which probably scared them away.
There being no clear winner after 90 minutes, I called time at the end of nightfall. Each player then had one action after the lowball round.
Sy Hughes had the foresight to play Double Dealin' during lowball, so positioning himself as far away from the lowball winner as possible. This ensured that he was able to wait until after the other players had gone to make his move to win.
Mark used Bartholemew to move two dudes to control point deeds. Sy took one of them back which was enough and Graham arsoned one of Mark's deeds - which failed.
Despite that, no-one else stopped Sy Hughes from having equal control but more influence and he so was declared the Winner!
Congratulations to Sy who won the Rio Grande game "Wyatt Earp" - his first tournament victory in Doomtown (who was it that said Sy never wins tournaments.....?)
This also means that the COLLEGIUM are the DADDY of Gomorra - they got more gadgets than MI6.
| COLLEGIUM (original) | ||||
|---|---|---|---|---|
| EVENTS J Stampede J Drought |
DUDES Q Gerald Klippenstein exp 10 Meredith Singleton exp 9 Big Jake exp 9 Erik Zarkov 7 Prof Susan Franklin 6 Fineas Von Landingham 6 Benny Hibbs 5 and Scooter exp 5 Gunther Hapworth 4 Alice Chamberlian 4 Marcus Perriwinkle 2 Cassidy Greene 2 Robert Holmes 2 Peevie A Charlie Landers (who else?) |
DEEDS K Foale's Folly K Clock Tower Q Undertakers Q Thunder Gulch Strike J Gaping Maw 10 One the Side Strike 10 Barber's Shop 10 Surveyor's Office 9 Scooter's Winch Lift 8 Pony Express 8 Greeeeeeeeeen - Eye Saloon 8 Mission House |
ACTIONS K Clean Up The Town K Clean Up The Town K Takin' Precautions Q Claim Jumper J Head Them Off At The Pass J Head Them Off At The Pass 10 Reserves 8 Funeral Procession 8 Jackelope Stampede 7 Bad Tequila 6 Fanning The Hammer 5 Double Dealin' 5 Bum Rush 3 Secret Tunnel |
GOODS Q Ray Gun J Acid Gun 10 Infrared Spectacles 9 Flamethrower 6 Gatling Gun 4 Flamethrower (Boot Hill) 3 (Clubs) Ghost Rock Detector 2 Bulletproof Vest 2 Sonic Destabilisation Ray |
| "Child Abuse" | |||
|---|---|---|---|
| STARTING DUDES | |||
| Christopher Hill, Avarice, Miss Lilly, Idleness, Karl Rundgren 5 INF/16 GR |
|||
| SPADES | DIAMONDS | CLUBS | HEARTS |
| Elijah exp. | Reserve judgement Strike | Flight of Angels x2 | Sleeping with the Shadows |
| The Drifter | Gypsy's Tent | Red Handed | Full Moon |
| Solomon | Bat's Breath Mine | Between the Cracks | Light of the Lord |
| Basil Whatley | Hunter's Moon Strike | Shallow Grave | Roll the Dice |
| Becky Hendricks | The Bath House | Eureka's Rage | Calm x3 |
| Singing Feather | Misdirection | Babble On x2 | |
| Low Profile | Fire & Brimstone | ||
| Last Rites | |||
| Test of Faith | |||
| First Bowl x3 | |||
| Puppet x4 | |||
| Third Bowl | |||
| Helpin' Hands | |||
| Confession x3 | |||
| Fourth Bowl | |||
| Cloak | |||
| Shadow Man | |||
Scrappy explained that Christopher Hill is the 'engine' of the deck as he can cast both Hexes and Miracles. Avarice can go look for the few strikes in the deck to get some production up and running and once Karl makes money, he is aced with the home's ability. This is very versatile, as Scrappy can search for any card he needs to deal with the situation facing him.
The other characters in the deck are replacements for the starting dudes if anything horrible happens in the first turn. Singing Feather is there to upset Ezzie and Becky deals with Dixie Rail nonsense.
With the actions, Shallow Grave supports the low number of characters in the deck if they get aced, which can then be brought back into play with the home's ability. The cheating cards are obviously to punish wanted dudes, which this deck thrives on. Eureka's Rage gives a whole new hand of spells to put on his characters.
The spells are designed to make your dudes wanted, boot them, rip out their influence, control and ace them and use Calm, Shadow Man and Cloak to prevent shootouts along the way. A very effective deck!
So Well Done to Daniel, and good luck at Durham University.
| Santa Claws His Way To Victory | |||
|---|---|---|---|
| STARTING DUDES | |||
| 4S Maurice Foster, 6S Benny Hibbs, 7S Prof. Susan Franklin, 9S Erik Zarkov | |||
| SPADES | DIAMONDS | CLUBS | HEARTS |
| 7S Peevie Exp. | 7D The Lucky Dog Lode | 7C Hot-Loaded Rounds x 3 | 7H Telescopic Pistol Sight x 2 |
| 7S Cain Regen | 7D Ravens Crevase | 8C Lynch Mob x 3 | 7H Holy Wheel Gun |
| 8S Fineas Von Landingham Exp. 2 | 8D The Slaughterhouse | 9C Flaming Barrels x 2 | 8H Bi-Plane x 3 |
| 8S Abel Owens | 8D Pocket Strike | QC Mob Justice x 2 | 9H The Claw x 3 |
| 9S Kansas City Kara | 9D Hitched Buggy Strike | KC Red-Handed x 3 | QH Ray Gun x 3 |
| 9S Eagle Rock | 9D Top Of The World Lode | KH Zapper x 3 | |
| QS Mr. Slate Exp. x 2 | QD The Desert Rose Lode | ||
| KS Austin Stoker | QD The Steam Tunnel Lode | ||
| KS Oswald Hardinger Exp. | KD Strike Experiment #1 | ||
| KD Reserve Judgement Strike | |||
| 2 x Joker | |||
| TOWN STACK EVENTS | |||
| AH Christmas Day x 3 | |||
STRATEGY
Get Strikes out ASAP to create plenty of Ghost Rock income early on to pay for Gadgets and more Dudes. None of the strikes have any Control points so hopefully opponents will not bother too much about them. Create as many Gadgets as quickly as possible. All 15 have a difficulty of 5 or 6 so all will create a Control Point for me every time. As lowest value in the deck is "7 all are guaranteed to succeed every time as well !
All Dudes other than the Starting Posse are Studs. Eric "Santa" Zarkov creates free Ray Guns which when given to the likes of Mr Slate Exp., Peevie Exp., Eagle Rock etc. make nasty 6/7 Stud Dudes ! (Or 8/10 Studs using those Flaming Barrels & Hot -Loaded Rounds !!) As deck is stacked with only 5 values pulling Full Houses in shootouts should be no problem. Use Benny to reduce cost of Gadgets by 2 and obviously make full use of Christmas Day which will come once every 3 turns !
"The Claw" allows you to "Turtle" at home safe in the knowledge that you can send home booted opponents Dudes who may call you out if you dont fancy fighting them. Alternatively make opponents dudes wanted with "Red-Handed" if they cheat and then Lynch Mob them or give them some "Mob Justice" if they dare to call you out at home. If necessary send out your Studs tooled up with Ray Guns and Zappers to destroy the enemy or drive them back home so that you can take control of the town.
The Deck In Play On The Day
Both my first 2 round games and the final were all very close run affairs indeed !!! I was fortunate in the first 2 rounds that I got plenty of strikes out within the first few rounds of play and also created plenty of Gadgets early on as well. Fortunately none of my opponents in any of my games attempted to cut off my Ghost rock supply by taking control of my Strikes which meant that I was always very quickly producing 10 plus GR per turn. With free Ray Guns, Benny Hibbs ability and regular Christmas Days affording Gadgets and new Dudes was no problem. Also in both the first 2 games I managed to get 2-3 copies of The Claw out as well which really helped. I even managed to Lynch a few Dudes but never got to use Mob Justice though !! The deck obviously cheated occasionally in Low Ball but on the whole I got away with it with just 2 "Yellow Traitors" being played on me all afternoon.
The Final was really weird in that even though I have 15 Gadgets in the deck unbelievably I did not get one into my play hand until round 4 I think !!! Fortunately the "Hughes Gang" opponents Sy and Chris seemed more intent on having a go at each other as I did not seem to stand a chance of winning for most of the game ! However as I had got some strikes out I was building up a nice Ghost Rock pile and luckily for me I managed to create a whole pile of Gadgets towards the end of the game and in the last couple of turns sent out a couple of my tooled up Dudes to take Control of a couple of the opponents deeds to sneak a last gasp victory !!!!!!!
| Winning deck HORSES & HATS | |||
|---|---|---|---|
| JP Coleman & Co Deck, including 2 New Hats, Stallion and a Roan. | |||
| 1 Ambition | 2 Devil's Touch | 1 Divided Loyalties | 3 "Don't Look" |
| 1 Foreclosure | 1 Jackelope Stampede | 3 Nightmare | 1 Pistol Whip |
| 1 Buffalo Chip Saloon | 1 Deadland | 1 Den of Eastern Delights | |
| 1 Dentist's Office, The | 1 Fine China Shop | 1 Golden Mare Hotel | 1 Green-Eye Saloon |
| 1 Polecat Saloon | 1 Pony Express | 1 Western Union Office | 1 Cassandra |
| 1 Cassidy Greene | 1 Ezzie | 1 Faminite | 2 Far-Away Fred |
| 1 J.P. Coleman | 1 James Hastings | 1 Mr. Bones | 1 Pox Walker |
| 2 Sergeant Sean Slade | 2 Tombstone Frank | 1 Walkin' Dead | 1 Earthquake |
| 2 Home Is Where Nothin' Ever Happens | 1 Unexpected Guest | 2 Ammo Belt | 1 Holdout Knife |
| 2 New Hat | 1 Roan | 1 Stallion | 1 Whiskey Flask |
| 1 Wild Dingos | 1 Winchester Rifle | 2 Death's Head Joker | 54 Total (inc. Jokers) |
| Player | Faction | Deck Name |
|---|---|---|
| Yuit "Who Wants" Sum Vong | Maze Rats: Landed Rats | Hot Dogs |
| Andrew "The Wanderer" Davidson | Sweetrock: GRL | Boys Toys |
| Steve "Badmaps" Bailey | Sweetrock: GRL | Joy of Steam |
| Rob "Speed of the Wolf" Lee | Maze Rats | Strike Swarm |
| Graham "Hippy" Shanks | Texas Rangers: Dixie Rails | Harrowed G'bye |
| Steve Gordan | Sweetrock: GRL | Motley Crew |
| Mark "Deputy John" Denny | Law Dogs: NHO | Dogs O' War |
| Dan "Scrappy Kid" Vandenburg | Flock: COA | Child Abuse |
| Fred "Faraway" Jowett | Law Dogs: Mob Justice | Fred's Mob |
| Jim "Mr. Slate" Mullan | Law Dogs: NHO | Gunsmoke |
So congratulations again to Yuit who's our first double champion, and she wins a box of Do Unto Others, and to Andrew who came second and gets a free box of boosters.
Looking at the metagame (as far as is possible from this small tournament) it seems as if the Maze Rats and Sweetrock are hotly contesting first place - as least in UK anyway. The Maze Rats has a strong following here anyway, helped by Gerry's UK Gencone win. The Law Dogs however are dying a death round these parts as all three LD players failed to get into the top four. Perhaps they need to rethink their strategy!?!?!
Its only left for me now to list Yuit's deck and hope to see you all for the next CC#5 (date to be announced). I didn't play against Yuit today, but the key to her deck seems to be flexibility. It can cope with most decks and can start callouts with the Wild Dingo's, hence the name of the deck. Cup of Joe is also a very powerful card for the likes of The Swarm, but to re-use Ezzie a second time a Good Stiff Drink is also needed.
The power of the deck also comes from the outfit ability, to leech off opponent's deeds and force them to fight. An interesting deck design!
| Starting Dudes (4) | ||
|
Master Chan
Chao Li Mr Bones Squish Eye'd Samantha |
||
| Aces
Dirt Face Figueroa Out of Ammo Only Winged 'Em |
Seven
Master's Dojo |
Eight
Denton Filmore Jackelope Stampede |
| Nine
Misdirection Divided Loyalties Puppet 2x Wild Dingos (star of the deck) Spirit of Kentucky Rough & Tumble The Swarm Freddy Fast Hands |
Ten
Nash Bilton Ezzie Soul in a Bottle Blood Money Mantis Pinch 2x Cup of Joe (other star of the deck) Vigilante Ranch Hunter's Moon |
Jack
Cort Williams Drifter Gaping Maw Bats Breath Mine Double Barrelled shotgun Distracted Grave Robbin' Blood of Gold |
| Queen
Eye Doctor Gypsy's Tent Armitage the Damned Terrormental Roger & Spencer #44 |
2x DHJ | King
Quick Draw Holster Unholy Symbol Captain S-Y-S exp Flight of Angels War Paint Reserve Judgement Strike Strike Experiment #1 |
A big 'Thank You' to all who came to participate at the Camden Callout 3. Twelve players turned up to fight out control of Gomorra, mainly the usual suspects but also some new faces too.
| Player | Faction | Deck Name |
|---|---|---|
| SY HUGHES 'BJ' | Sioux Union: Spirit Warriors | 'Bang You're Dead' |
| CHRIS 'Yeller' | BJ's Original | 'Quick 'n Easy' |
| DANIEL 'Scrappy Kid' | Flock: COA | 'Child Abuse' |
| VINCE 'Curse Kid' | Texas Rangers: Dixie Rails | 'High Noon of Living Dead' |
| CHARLIE 'Big Cheese' | Law Dogs: NHO | 'Full Moon Over Gomorra' |
| MARK 'Deputy John' | Law Dogs: NHO | 'Lock, Stock & Two Smoking Barrels' |
| FRED 'Faraway' | Law Dogs: NHO | 'The Deck With No Name' |
| GRAHAM | Texas Rangers: Dixie Rails | 'Ezzie's 'Eroes' |
| STEVE 'Gordan Gordan' | Sweetrock: GRL | 'Xmas at the Strikes' |
| ANDREW 'The Wanderer' | BJ: Originals | 'Jack in the Box' |
| YUIT 'Who Wants Sum' | Sweetrock: Original | 'Skin of My Teeth' |
| STEVE 'Bad Maps' | Sweetrock: GRL | 'The Genius of Steam' |
Thankfully for the Sweetrock players there weren't any Maze Rats to pee on our bonfire this time hahahahahaha
Round One:
Yuit beat Sy
Vince Kid Curse beat Chris Yeller
Steve G beat Graham
Scrappy Kid beat Faraway Fred
Mark DJ beat Andrew
'Bad Maps' beat Charlie 'Cheese'
Main Notes on Round One -
Funniest Thing: Andrew & Yuit swapped outfits to try to confuse everyone!
Fastest Victory: Mark's 2x DHJ against Andrew, on the first shootout.
Mega Influence Award: Went to Steve G for getting 18 influence.
Closest Match: Yuit and Sy were so even that the winner was decided on GR points!
Round Two:
Vince Kid Curse beat Mark DJ
Yuit beat Bad Maps
Scrappy Kid beat Steve G
Charlie Cheese beat Chris Yeller
Andrew beat Faraway Fred
Sy beat Graham
Main Notes on Round Two -
Closest Match: Definitely between Bad Maps & Yuit, control zig-zagging until the final second of the match.
Most Convincing Victory: Scrappy Kid's Puppet & ace your wanted dudes.
Flock:COA deck beating Steve G's SW:GRL Xmas deck.
Fastest Win: Vince thrashing Mark!
Round Three:
Yuit beat Vince Kid Curse
Scrappy Kid beat Mark DJ
Charlie Cheese beat Andrew
Steve G beat Sy
Graham beat Chris
Bad Maps beat Faraway Fred
Main Notes on Round Three -
Best Performances: Scrappy Kid and Yuit both undefeated at this stage.
Most Unlucky: Andrew, who's BJ's faced 3 Law Dogs decks.
Mega Influence Award: Goes again to Steve G with 15 influence when time was called.
Round Four:
Vince Kid Curse beat Charlie Cheese
Steve G beat Yuit
Bad Maps beat Scrappy Kid
Mark DJ beat Sy
Faraway Fred beat Graham
Andrew beat Chris
Main Notes on Round Four -
No More Clean Sheets: All the top 5 players now had suffered one defeat, so all were on six points each.
Most Spells on One Dude: Scrappy Kid had about 15 spells on Christopher Hill - Oh for some spell hosers.
Strangest Thang: Sy, using Mark's Pony Express ability, gets another Pony Express from the top of his deck.
Best Use of Control Points: Yuit's 3 victories in 4 games using only 3 CP's!
The Top 5 Players After 4 Rounds
Well, I dropped out as I couldn't win the tournament I was running, so, the
top four finished like this:
FINAL
Steve G beat Scrappy Kid
Well Done Steve G, who won 200 Ghost Rock and a Hardback Deadlands Roleplaying Book.
Steve G's deck was the same one Kerry used to win USA GenCon 2000 (Xmas at the Strikes) - the main combo being using Alfred Barkum and Good Stiff Drink on Xmas Day.
Congratulations to Scrappy Kid who won a DHJ and 100 GR.
3rd & 4th Playoff
Vince beat Yuit
Well Done Vince, who won 50 GR and Deadlands Poker Decks and to Yuit, who
won a edition of Shootout at High Noon.
The winner of the Camden Callout 2 was Yuit "Who Wants Sum" Sum Vong, who creamed all comers with the original Blackjacks! She was undefeated and won the random rounds 4-0.
In the final, she played Ken 'fooooor Kaaaaaaannnnngggggg' Roberts and was victorious after a tough fight.
Congratulations to Yuit, who won a Colt 45 cigar lighter.
| Starting Dudes (5) 4 influence, 18 GR/2 upkeep | ||
|
A Alfred Barkum 2 Laurence Goodman 3 Mr Bones 3 Rhett Caulfield 4 Wendigo Garrison |
||
| Actions (12) | Deeds (3) | Dudes (32) quite a few of them.... |
|
2 Deputise x3 3 MAHN x2 4 Any One of Ya 5 Ambush 6 Arson 7 Luck of the Draw 8 Jackelope Stampede 9 Bribing the Town Council 10 Welcome Home |
A The Lode 2 Confederate Barracks 3 New Town Hall |
A Victor Navarro inexp A Charlie Landers A Marko Muschovich 2 Faminite 2 Mitubo 2 Megan Mallory 3 Reggie Cornell 3 Father Juan inexp 3 Devil Bats 4 Jordan Caldwell 4 Wendigo Garrison x2 4 Cletus Peacock 5 Sam Horowitz 5 Johnny Quaid 5 Flint Parker 6 The Twitch 6 Ely Parker 7 Mae Parker 7 Eddie Bellows inexp 7 Cain Regan inexp 8 Skunky Swade 8 Chinese Ogre 8 Abel Owens inexp 9 Eagle Rock inexp 9 Spike inexp 9 Stone Man 10 Darren Titus 10 Mad Dog J The Drifter Q Rachel Sumner inexp K BJ exp2 |
| Jokers | ||
| 2x DHJ | ||
This is very much a Fu Leng BJ swarm deck, the nice and interesting twist being the Confederate Barracks making life even easier for the BJ's as they make dudes to make money to make more dudes to make more money. The game is won by playing the The Lode or the New Town Hall and probably swamping both with a vast amount of dudes.
The deck is also very aggressive in the number of jobs in it (five in total), with plenty of Deputise to keep the drifters earn their upkeep. I can see Bribing the Town Council being used to fetch a deputise if its needed urgently. There's only one cheating card in the whole deck however, so it relies heavily on Mr Bones.
Starting with Rhett is nice in that you can put pressure on the other player from the beginning, by sitting in their home and stealing their money. The same can be said for Laurence come to that, but this applies to deeds, not locations.
Of the dudes, Devil Bats is very much essential in any swarm deck and Megan can be useful calling out while booted. What strikes me is the cheapness of the dudes ensuring cood card cycling. The more dudes a player has on the table, the more chance they have of winning overall. This deck probably aims to get full houses & dirty 4/kinds in shootouts.
I would like to thank all the participants for turning up. These are the results from the draw.
They are in random order...
Steve "Bad Maps" Bailey Won 3 Drew 1
Chris Farnan Won 1 Lost 3
Sy "Blackjack" Hughes Won 1 Lost 3
Darren ? Won 1 Lost 3
Paul Francis Won 1 Lost 3
Nick Ashton Won 2 Lost 2
Vince Bamford Won 3 Drew 1
Robert Lee Won 2 Drew 2
The 4 finalists were:
1st & 2nd Play off was Steve Bailey Vs Vince Bamford
3rd & 4th Play off was Robert Lee Vs Nick Ashton
These are the final results from the Camden Callout.....
For me this was a really good event, every one had a really good time (I
hope).
The most memorable moment for me was in a shootout that Nick had against Paul
where he drew 5 of a kind CLEAN.
See y'all on OCTOBER 29th!
| Starting Dudes (4) 5 Influence, 14 GR/1 upkeep | |||
|---|---|---|---|
|
2 Cassidy Greene
3 Rev CA Johnson 5 Jessie Radcliffe 10 Mad Dog Campell |
|||
| Other Dudes (15) | Deeds (11) | Actions (12) | Hearts (10) |
|
2 Charlie Flatbrush 3 Jenny Cooper 3 Reggie Cornell 3 Mr Bones 5 Deputy Milo 5 Rev McPherson 5 Jessie Freemont 5 Buster Madison 5 Father Terrance 6 Broken Wendy J Nate Hunter inexp J The Drifter J The Drifter J Cort Williams K Nate Hunter exp2 |
A The Lode 2 Den of Eastern Delights 5 Lonesome Willow Strike 5 Ninth Circle Mine 5 T&Q Ranch J Gaping Maw Strike J Bat's Breath J San Simeon Mine K Strike Experiment #1 K Reserve Judgement Strike K Razor Cliff Mine |
5 4x Warrant 6 2x Bounty Hunter J 2x Yellow Traitor J 1x Knicknevin's Legacy K 1x Red Handed K 2x The Fear |
5 3x Full Moon 5 1x Shotgun 8 2x Confession J 2x Ghost Rock Fever J 1x Dble Barreled Shotgun K 1x Corky's Sidearm |
2x Death's Head Jokers |
|||
To Preregister contact [Mark "Deputy John" Denny]
Page last updated 26/12/2001
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